Ten Commandments
Description
In this text based adventure game you will be sending out commands to a robot remotely, exploring the world and solving puzzles as you look for your Escape? [n]
> |
How to play
You play with a terminal view and a camera feed view.
Use the terminal to interface with the world.
Use ? to see a commands list.
Use <command> ? to see help related to a command.
Use enact ? to see a list of installed commandments.
Use enact <commandment> ? to see help related to an installed commandment.
Use the check command to see details about the current room.
Use check <argument> to see details about specific objects in the surroundings.
Use check items to list the items you're holding.
Use the install command to see install chips from the ground, then use enact to use them.
Beginning guide
The game is a bit hard to learn, and some bugs prevent from a good first playthrough, so here is a command list that you can execute, in order, for a good start for the game:
- install move
- install take
- install throw
- enact move left
- check axe
- enact take axe
- enact move forward
- enact move right
- enact move back
- enact move back
- check campers
- install interact
- enact move back
- enact move right
- enact interact man
- install use
After this, you will properly unlock the axe, and being able to use items and interact with the surroundings. The rest is up to you.
Notes
Expect bugs! Some rooms have unaligned assets, and some features are lacking. However, most of the game is playable.
Disabling the Single Tab option will result in the camera feed not working properly. This is specific to Itch.io and the nature of the game.
Known Bugs
- Missing assets.
- Some room borders are missing (feel free to roam around).
- When the campers give you the use chip, it is actually the interact chip.
- The jester is called the joker within the commands.
- You cannot take the axe before checking it.
- Throwing the axe on the wolf will cause the axe to disappear. Try finding a plum to throw instead.
- It is not possible to break the keycard out of its cage.
Credits
All assets and code were made in-house during the jam.
Retet: Artist
Shouko: Writer, Concept Artist & Gameplay Designer
ohadish: Lead Composer
D4isDAVID: Programmer, UI Designer & Co-Composer
| Updated | 8 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | D4isDAVID, ohadish, Shouko_Tman<3, retet |
| Genre | Adventure, Puzzle, Visual Novel |
| Made with | FL Studio |
| Tags | 2D, No AI, Singleplayer, Text based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |


Leave a comment
Log in with itch.io to leave a comment.